- Nov 17, 2019
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Philipp Hörist authored
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Philipp Hörist authored
GtkWidget implements connect() but pylint doesn't know that
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Philipp Hörist authored
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Philipp Hörist authored
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Philipp Hörist authored
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Philipp Hörist authored
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Daniel Brötzmann authored
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Daniel Brötzmann authored
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Daniel Brötzmann authored
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Daniel Brötzmann authored
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Philipp Hörist authored
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Philipp Hörist authored
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Philipp Hörist authored
Add open_window() which is more concise
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- Nov 16, 2019
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Daniel Brötzmann authored
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Daniel Brötzmann authored
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- Nov 15, 2019
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Philipp Hörist authored
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Philipp Hörist authored
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Philipp Hörist authored
We define the same shortcut for win.browse-history
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Philipp Hörist authored
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Philipp Hörist authored
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Philipp Hörist authored
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Philipp Hörist authored
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Daniel Brötzmann authored
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Philipp Hörist authored
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- Nov 14, 2019
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- Light refactoring for adding actions
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- Nov 13, 2019
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Philipp Hörist authored
- Use event as var name instead of obj - Use event_filter() - Unify handler method names
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Philipp Hörist authored
- Group all event handlers - Use event as var name instead of obj - Use event_filter() - Unify handler method names
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Philipp Hörist authored
- Group all event handlers - Use event as var name instead of obj - Use event_filter() - Unify handler method names
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Philipp Hörist authored
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Philipp Hörist authored
Allow comparing attributes with different names Example: ``` @event_filter(['account', 'jid=own_jid']) def _on_event(self): pass ``` _on_event() is only executed if the event attribute `jid` matches the `own_jid` attribute on self
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Philipp Hörist authored
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Philipp Hörist authored
There is no need to split functionality out into MessageControl because all Controls use ChatControlBase. This simplifys the code.
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Philipp Hörist authored
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Philipp Hörist authored
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Philipp Hörist authored
This is a variation that unregisters all events on `destroy`
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Philipp Hörist authored
This class provides easier access to registering events and more importantly it deals with automatically unregistering all events with a simple call of unregister_events() This helps with objects getting correctly garbage collected
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